Sections
- The three-step micro-timeline
- Fact 1: the auction is the spine
- Fact 2: retention rules define the ceiling
- Fact 3: injury replacements can rewrite a season
- Fact 4: mid-season trades arrive by week six
- Fact 5: the captain sets the rotation
- Fact 6: raid charts and tackle percentages
- Fact 7: the standings decide the playoffs

Six weeks before the opening raid, the squad that will take the mat exists only as a list of registered names. Six weeks into the season, that same list has been pruned, padded and reshuffled by injuries, by the second auction window, and by the head coach's decisions about rotation. The squad that reaches the playoffs in February is rarely the squad that was purchased in October.
The three-step micro-timeline
For readers who want the shape of a season in three lines: the auction sets the price of every raider and every defender the side will use; the league then exposes that squad to injuries, form swings and tactical surprises; the standings, at the end of the regular season, decide which six franchises step into the playoff bracket. Everything in between is the rebuild.
That three-step picture is the lens for the seven facts below. Each fact is a stage at which the squad is changed, not just a number on a stat sheet. The argument is that a season reads cleanly if you know where each decision is made.
The facts below are written deliberately on the durable side. Specific player names, recent injury durations and live standings change with every match day; the structural rules around them do not. Where a number is given, it is the published league figure. Where a number is not given, it is because the desk could not verify one.
Fact 1: the auction is the spine
Every Pro Kabaddi squad begins with the auction. The auction is the moment a franchise converts its salary purse into a roster of raiders, defenders, all-rounders and a wildcard, with the categories fixed by the league's player auction policy. The board sets a base price for each player; the franchises then bid in real time, with the highest bidder winning the right to negotiate a contract at the bid price.
The squad list at the end of the auction is rarely the squad list that takes the mat. The league allows a defined number of retentions ahead of the auction, a defined squad size after the auction, and a defined minimum number of players in each role category. These limits matter because they constrain how a franchise can spend the purse. A side that spends heavily on two star raiders cannot also buy the top four defenders; the purse simply does not stretch that far.
The auction is also the only point in the year at which the entire squad is open to competition. After the auction, the squad is, in practical terms, locked. That is why the auction is the spine of the season: the choices made in the bidding room are the choices the head coach has to live with for the next six months.

Fact 2: retention rules define the ceiling
Before the auction, the league allows each franchise to retain a defined number of players from the previous season. The retention rules set by the league cap how many players each franchise can keep, how many of those retentions can be "Elite Retentions" (the most expensive category), and how many can be "Retentions" (a lower-cost category). The purses, the categories and the cap are all published in the league's player policy ahead of the season.
The ceiling matters because retentions are expensive. A franchise that retains two star raiders at the top of the pay scale has a smaller purse left for the auction than a franchise that retains none. That franchise is then forced to choose: pay more in the auction for replacements it does not know, or live with the squad it had. Most franchises split the difference.
Retention rules are also the lever that the league uses to keep the competition open. A higher retention cap would let the strongest franchises keep the squads that won them the previous title. A lower cap forces more turnover at the top and gives the auction more weight. The trade-off is the league's, not the franchise's.
Fact 3: injury replacements can rewrite a season
Once the season is under way, the squad changes shape. The single largest cause of mid-season change is the injury replacement. The league's policy allows a franchise to register a replacement player when a registered player is ruled out for a defined minimum number of matches through injury. The replacement is drawn from the unsold players' pool or, where one exists, from a category of replacement-eligible players.
Injury replacements are not free. The replacement player fits inside the salary purse, which means the franchise has to balance the cost of the new player against the rest of the squad. A franchise that loses a star raider to injury in week three can bring in a replacement, but the purse has to absorb that replacement. Sometimes the replacement is a downgrade. Sometimes the replacement is an upgrade, because the original raider was selected with a budget that the franchise no longer has to honour.
The biggest single-season reshapes in recent Pro Kabaddi history have been injury-driven. A franchise that loses a defender to a long-term knee injury in the first half of the season effectively starts again on the defensive side of the mat. The head coach's job in those weeks is to keep the spine intact while the replacement finds its feet.
Fact 4: mid-season trades arrive by week six
The league also opens a mid-season trade window. The window is short - usually a few days, usually around the middle of the league phase - and the rules limit which players can be traded and how. The limit is designed to prevent the strongest franchises from buying the squad of the weakest at the deadline. The trade window is, in effect, a controlled valve.
The mechanism is simple. A franchise that wants to trade a player approaches another franchise with a target. The two franchises agree on a swap or a cash-plus-player deal. The trade is then submitted to the league for approval. The approval is not a formality; the league checks salary-cap fit, role categories and the contract status of each player.
Trades are rare because the league makes them expensive. The salary cap and the role quotas mean most trades only work if both franchises are filling a gap. The trades that do happen tend to be specific: a defender-for-raider swap, for example, where one franchise has too many raiders and not enough defenders, and the other has the mirror problem.
By week six, the season's shape is locked. The franchises that needed to trade have usually done so. The franchises that have not yet traded are usually the ones whose squads are working.
Fact 5: the captain sets the rotation
Once the squad is fixed, the captain and the head coach decide who plays. The captain's job on the mat is the rotation: the order in which raiders are sent, the corner combinations that go on for each raid, and the all-rounder who comes on for the do-or-die raids. The rotation is the most consequential tactical decision in the side and the captain owns it.
The rotation is also the decision that is most visible from the stand. A captain who sends the second raider into the corner pair before the corner pair has rested is making a mistake the stand can see. A captain who sends the star raider on the third raid, when the corner pair is fresh, is making a choice the stand can see. The raid chart, which records the position of every raid and the outcome, is the desk's tool for spotting the choice.
Captaincy is also the role that has the highest turnover. A captain who loses three matches in a row is often replaced before the next match. The replacement is the head coach's call, not the league's. The captain's armband is not a trophy and it is not a contract; it is a working decision the head coach is free to revisit.

Fact 6: raid charts and tackle percentages
The most useful stat in Pro Kabaddi is the raid chart. A raid chart is a record of which raider took which raid in the rotation (first, second, third, fourth or fifth) and what the outcome was. A simple version of the chart, broken down by raid position, is published by the league for every match. The desk's chart is the same shape, with the league average alongside the raider's own success rate.
The third-raid number is the most informative. The third raid is the one a raider takes when the corner pair on the other side is fresh. A raider who scores on the third raid at a rate above the league average is one who is reading the corner combination as well as the corner combination is reading the raider. The chart, over a season, is the cleanest way to see that.
The tackle percentage is the second number. A tackle percentage is the share of tackles that result in a point for the defending side. A corner pair that holds its tackle percentage at 50% or above across a season is one that the side can rely on. The tackle percentage falls at the end of the rotation, when the corner pair is tired; the chart shows that, too.
Both numbers are stable across the season. They do not move much from match to match, but they move enough from the first half of the season to the second half to be useful for a coach who is watching form. The dashboard on the kabaddi desk is built on those two numbers.
Fact 7: the standings decide the playoffs
The final stage in the season is the standings. The standings are calculated on wins, with points awarded per match and a tie-breaker structure for sides level on points. The top six franchises in the standings at the end of the league phase qualify for the playoffs. The top two of the six get a bye to the semi-finals; the remaining four play quarter-finals for the right to meet the top two.
The standings are where the season's arguments are settled. A franchise that has spent heavily at the auction but is fifth on the table has, in a precise sense, mis-spent. A franchise that has spent less at the auction but is in the top six has, in the same sense, out-built its rivals. The standings are the only scoreboard that matters at the end of the league phase.
Two qualifications are worth noting. First, the standings move match by match and the final week of the league phase usually has two or three qualification spots still open. Second, the tie-breaker rules - the league publishes them in the player policy - are the rules that decide who goes through when two sides finish level on points. The desk does not invent tie-breakers; it reads them out of the policy.
For the reader who wants to follow the standings, the kabaddi desk refreshes the table inside 20 seconds of every match ending. The table is the dashboard for the rest of the season. The seven facts above are also the structure the desk uses on the kabaddi desk's franchise pages, where each of the seven stages is tracked for every side in the league.
Editor's verdict
The squad a franchise takes to the playoffs in February is rarely the squad it bought in October. The auction is the most expensive decision, but the retention rules, the injury replacements, the mid-season trade window, the captain's rotation and the standings all rewrite the squad before the playoffs arrive. A reader who knows the seven stages reads the season like a mechanic, not like a fan.
The practical rule is this: when a result surprises, the first question is not "who scored"; it is "which stage of the seven is changing here". An injury that nobody reported before the match is the third stage. A captain who has been dropped without comment is the fifth stage. A franchise that has slid down the table in the last three weeks is the seventh stage. The seven facts are the desk's checklist for that question.